The following recap is written by guest features writer Brad Morris for Funkhouser.
Everyone loves Tom Hanks movies, right? Or at least appreciates the mid 90’s run he had with Philadelphia, Forrest Gump, and Apollo 13. There’s a scene early on in Apollo 13 where he and his crew are training. At the end, the moderators throw a problem at the crew, who handle it beautifully. Upon exiting the simulator, Hanks quips to the other crew that the training was 3 hours of boredom, followed by 5 minutes of terror. Well that’s what last nights Walking Dead felt like to me, and in a good way.
Our weekly post on the show is back, and I must say, I was a little thrown off with the episode. It didn’t feel like a mid season premiere, but more like a filler episode during the “in between big” episodes. So to combat the slowness of it, let’s talk about what saved the episode for me. And that is the Zombie kill of the entire series, the duel car limbo walker kill!
There have been countless Walker kills throughout the 7 seasons of TWD. Some that stand out:
The little girl Rick kills at the very beginning of Season 1
The Well walker in Season 2
Daryl slamming a rear door on a Walkers face
Rick killing the SWAT team walker at the prison
And after each walker kill, the image that pops in my mind is Woody Harrelson in Zombieland, asking everyone with him if his recent dispatch of a zombie was “Zombie kill of the week?” All of thee above are worthy, but last night has to take the brass ring. So let’s talk about the scene.
We start out with our group driving back to Alexandria, when they come upon a series of cars blocking the road. While some of them move the cars, Michonne discovers a steel cable on the other side of the road. It’s hung between 2 cars, and has a vast amount of explosives attached to it. Rick and crew realize 2 things quickly. The Saviors have put this up to stop/warn them of a herd of walkers, and Rick’s crew need the explosives for a future fight. The gang starts to gather the dynamite and get spooked, when a herd starts coming toward them (conveniently). Our group works quickly, and that’s when a plan is hatched to escape the herd.
Rick and Michonne each jump in to drive a car that holds the cable. And with a mighty push of the accelerator, we have a game of Red Rover! Josh Juckett and I debated on the Kentucky Deadcast how many walker kills would we have this week. I took the over of 10.5, and boy was THAT a safe bet. The amount of kills may have been between 200-400 within a matter of seconds, and in my opinion, will go down as the top dog of walker kills in the entire series. It definitely saved a very slow and drawn out episode.
As far as characters go, nothing was out of the ordinary, save for Father Gabriel. What the hell is he doing running off with all the food? In my opinion at first, he is ticked off that the Saviors will come back for their food. However, I believe his actions have something to do with the new group at the end, which is totally crazy for me! This group shown surrounding our gang at the end has no comic background whatsoever. Nothing, nada, zip, zilch. So for the creators of the show to bring them on board I think is a stroke of genius, and I’m giddy for next week.
We also got the Alexandrians arriving at the Kingdom and meeting King Ezekiel. This didn’t go as planned for now, but at least we’ve found Daryl a safe haven. Something tells me his presence will help push Ezekiel to come around on his decision not to fight. And at some point Daryl will find out about Carol, and they’ll have a big old hug it out moment.
I’m glad we’ve got our weekly gang back to follow, and I’m hoping that there will be more action next week. The first half of the season was very inconsistent in terms of storytelling, bookended by some great episodes. Let’s hope that with the arrival of a new group, and Rick’s return to being the Sheriff, we get some great scenes next week. Until next week, ta ta…