An After Action Review, or AAR, is a militaristic method to analyze the success or failure of an intended action/mission. Here we go:
WHAT WERE INTENDED RESULTS
— Win the football game
WHAT WERE ACTUAL RESULTS
— Lost the football game 7-45
WHAT CAUSED OUR RESULTS (Why did it happen)
— Inability to slow the run or pass: Rushing–50 rushes, 244 yards. Passing–19-31, 320-yards, 4 TD’s, 0 INT’s.
— Not stopping UF on 3rd down: Gators 14-20, ran 83 offensive plays, and won Time of Possession 37:26 to 22:34.
— Passing game absence: Drew Barker 2-10, 10 yards, 3 INT’s. Stephen Johnson: 1-3, 45-yards.
— Lack of pass rush; Kentucky did not register a quarterback sack.
— 4/12 on third down. Wildcats could not initiate or sustain an offensive drive. UK totaled 48 offensive plays.
— Surrendering explosive plays: Antonio Calloway 78-yard touchdown reception. UF 5 QB sacks, 3 INT’s.
— Lost turnover ratio: Florida 1 INT. Kentucky 3 INT’s, 1 lost fumble.
WHAT WILL WE SUSTAIN? IMPROVE? (What can we do better next time?)
— Special Teams (minus missed FG). Kentucky did not surrender a Special Team’s explosive play.
— True freshman Punter Grant McKinniss: 5 punts, 43.4 yards per.
— RB Boom Williams yards after contact, effort, and production: 12 rushes, 70-yards, 5.5 yards per carry.
— Everything else