The game was stopped early in the first half of the Kentucky vs. Vanderbilt matchup when one of the Commodores’ freshmen, Dylan Disu, was assessed a “flop warning.” The official rule is listed as 4-10.1.C.4, and it’s used to identify faking a play, likely on a block, charge, 3-point shot or any other tactic used to “fool” the official.
College officials have been instructed to look for three specific types of flops before assessing the warning — jump shooters falling without being touched, players trying to draw a charge with little or no contact or a head snap to sell contact. The flop is treated similarly to a delay of game penalty, like putting the ball out of bounds or not coming out of a huddle in time.
A player who is called for flopping will get a warning that counts as a delay of game for the entire team – which is what happened to Disu against Kentucky. A second flop will result in a Class B technical foul and one free throw.